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Overview Move list Strategy guide
3-5-6 Reach: 96px
One of the best light punches in the game. The range is pretty solid, and so is the damage. This is one of Retsu's most versitile moves, since it is often used to start a string. (like LP, then HK)
or 10-10-10 Reach: 102px
It exists. While okay... You wouldn't find many instances where this would come in handy. Could be used as an anti-air perhaps, and it is also a launcher, but not a consistent one.
8-13-10 Reach: 93px
It also exists. Has some uses for strings, but it isn't particularly amazing. Does the same amount of damage as HK however, and is faster, so... Maybe think of it as a diet version?
14-7-12 Reach: 83px
While seemingly useful, its framedata and not being a launcher makes it unrewarding and punishing to use. But it has certain uses against Eagle or Adon's spinning attacks, if you know how to mix-up with it.
10-13-14 Reach: 125px
This is Retsu's "canonical illegal move"? And very much his stand-out move. While the framedata isn't the greatest, leaving you pretty vulnerable on miss, it does launch, and has insane range due to its hitbox being off-set.
2 20-8-14 Reach: 85px
It's a jump attack that does go very high, and because it's also fast, it could be good for dodging moves while attacking. But it's mostly niche.
3 20-8-14 Reach: 85px
A pretty solid jump attack, goes high and is pretty quick, while also being a decent string starter. Watch out for blocking though, most characters can block it.