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11-?-23 |
Reach: Screen edge |
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Geki's signature shuriken. Something unique about this projectile, is that it can be tossed with more than one at the screen, allowing you to stack many stars accross the screen. It is however a low damaging projectile, and can be deflected by attacks, or by the shotos' armblades. |
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13-13-13 |
Reach: 81px |
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Below average attack. Short reaching, slow and low damaging, but at least crouches. Is rather situational and negative on hit. |
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10-13-10 |
Reach: 97px |
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A little better due to being faster and farther reaching. Can some times launch and deal more damage, but not usually. |
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8-12-9 |
Reach: 96px |
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Pitiful. It's Geki's fastest attack, but very situational. Can be used as an anti-air, but even then it's not good at it because of its poor range and speed. And is still negative on hit. |
2  |
28-?-19 |
Reach: Screen edge |
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A lot slower than the standing variant, but despite that, it covers different grounds, which is why it could be used depending on where the opponent is at. |
2  |
28-?-19 |
Reach: Screen edge |
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Very rare move that some times shows up when the timer is below 50, also depends on the stage. It's very good for what it is, but is held back by its elusiveness. |
1 or  |
?-?-? |
Reach: 170px |
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Bad move but it's better for backing off than a regular backwards jump, due to it having no jumpsquat. |
2 or  |
?-?-? |
Reach: 170px |
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What is this for... Maybe to get out of a tight situation? But at that point, why not just, MP? |
3 or  |
?-?-? |
Reach: 170px |
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It's better, but not by much. Still weak in damage and framedata. |