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Overview Move list Strategy guide
4-10-6 Reach: 97px
Despite being lacking in range, it is solid in damage, and launches. Not the most useful, but is good to have, specially since it hits in the middle, and is fast, while also being unblockable.
or 0-9-6-9-2 Reach: 88px | 84px
Most notable aspect of this move is how it pretty much comes out instantly. It also multi-hits, making it a very rewarding and safe option, despite not having the most range. Great to also use upon landing from a jump-in, potentially giving free hits.
5-10-7 Reach: 87px
Is unblockable and the range is very good. Safe and fast poke, however may often lead into trades, and may not be the most rewarding, but you'll use this in neutrals a lot.
9-5-15-5-7 Reach: 92px | 96px
It hits high, potentially could hit an opponent trying to jump next to you. Some hits may not land due to its intervals. But also makes approaching as Adon faster.
9-5-15-5-17-5-15-5-5 Reach: 92px | 96px
A highly committal move. You wouldn't use this over the MK variant as often.
2 24-5-5-6-7 Reach: 100px | 113px
The first hit has a different property to the second. It may be slow, but goes very high, making it great for dodging an opponent right in front of you, while also letting you hit easily. Is flexible, and very lethal.
3 24-5-4-6-7 Reach: 100px | 113px
Used alongside the standing variant, this one is just as lethal, but goes further along, It may be a little slow and lose in certain trades, but it's great for stringing, once you land one hit, you can keep doing it until you KO. Works against most characters who aren't big.